And I luv it, yeah, and I luv it.
Everything About Fiction You Never Wanted to Know.
The second in the Saints Row series.
It turns out that 'Playa' survived the blast that ended the first game, but has spent five years in a coma - the game begins just as he (or she -- you can now play a female character) wakes up. Upon busting out of prison and rescuing homie Johnny Gat from the electric chair, he/she discovers that four forces have risen to fill the void in power left by the Saints' disappearance:
Alive, pissed, gaining the ability to speak (and does she ever) and with a thirst for vengeance against those behind the explosive attempt on his/her life, 'Playa' becomes 'Boss' as he/she rebuilds the Saints from the ground up and embarks on a mission to destroy the other gangs, and eventually become the kingpin of the city.
Tropes used in Saints Row 2 include:
Saints Row 2 Ultor Exposed Wiki
Jane Valderrama: Would this be a bad time to tell you I love you?
White gangsta girl: Do you guys do the group thing?
Boss: (with regards to using the abandoned hotel as the Saints' new base) I don't know, man.
Johnny: Oh, come on. A stripper pole, some flat screens, maybe some nicer furniture.. Boss: You had me at 'stripper pole.' Johnny: Fuckin' a.
Carlos: You guys actually hang out down here?
Shaundi: I dunno; add a flat screen, some throw pillows, and a hookah and this place would be alright. Pierce: You definitely need a stripper pole in this bitch.
Boss: (points a Vice 9 at Maero's temple) Any last words?
Maero: Go to hell. Boss: (pulls the trigger) Sorry; didn't catch that.
Boss:Aww shit, aww shit! ..(percussion imitation).. guitars, guitars an' shit, OHHH SHIT!
Male 1 voice sings to 'The Final Countdown'
Male 2 voice sings to 'Sister Christian' Male 3 voice sings to both 'Working for the Weekend' and 'Don't you Forget About Me' Female 1 voice sings to 'Everybody Wants to Rule the World' Female 2 voice sings to 'The Reflex' Female 3 voice sings to 'Down Under' Allof them sing to 'Take On Me'
Break up the battle of the century.
Dispatch: Pirates are fighting ninjas. I repeat, pirates are fighting ninjas.
Jessica: Do me a favor. When you're scraping your buddy's face, just remember, Maero gave you a chance to be his partner.
Maero: What's this?
Boss: Do me a favor. When you check the trunk, just remember you should've offered me something better than 20 percent.
Boss: For fuck's sake, just die already!
Julius: Hey, you look different. Did you-
Boss: *pulls out a pistol* I didn't do shit to my hair!
Boss: Hey Shaundi, you ever date somebody who works at a place called the Pyramid?
Shaundi: [Thinks] No. Pierce: For real?
'I wish Pierce would quit bitchin' about Shaundi and just fuck 'er already.'
Akuji: Did you really think you could match my skill?
Boss: No. [draws a pistol and shoots]I'm gonna cheat.
Retrieved from 'https://allthetropes.org/w/index.php?title=Saints_Row_2&oldid=1621664'
Saints Row 2 Soundtrack Songlist revealed
The full Saints Row 2 soundtrack songlist has been revealed and it’s quite a dozy, with over nearly 170 songs on the full tracklist!
Of course, a ton of the songs are instrumental and/or not well known, but regardless it’s a plethora of music from rap to funk, from alternative to 80’s. The songs can be heard in game on the radio from any of 11 different stations.
Watch The Latest Gaming News:
Here is the full list of songs.
K12
1. We Are Rockstars – Does It Offend You, Yeah?
2. Death Of A Moralist – Daniel Mansury 3. Don and Sherri – Matthew Dear 4. Give Me Every Little Thing – Juan Maclean 5. North American Scum – LCD Soundsystem 6. Sexy Results – Death From Above 7. Special Effect – TRS-80 8. Street Justice – MSTRKRFT 9. Over and Over – Hot Chip 10. Through The Hosiery – Crystal Castles 11. Crossover Appeal – Guns N Bombs
Funk
12. Love Fades – Amnesty
13. Trespasser – Bad Medicine 14. Gotta Get Your Love – Chocolate Star 15. Keep Running – Cliff Nyren 16. Drugs Ain’t Cool – Ebony Rhythm Band 17. Street Scene – Leon Mitchison 18. You Can Be A Star – Luther Davis Group 19. Wake Up Pt. 1 & 2 – Pure Essence 20. Look What You’ve Done To Me – Sheila Skipworth 21. Funky In Here – Dayton Sidewinders 22. Put A Smile On Time – The Rhythm Machine 23. The Cissy’s Thang – The Soul Seven 24. Don’t Get Discouraged – UPC Allstars Krunch
25. Anthem – Trivium
26. Bat Country – Avenged Sevenfold 27. Colony of Birchmen – Mastodon 28. Milk Lizard – Dillinger Escape Plan 29. Nothing Left – As I Lay Dying 30. Ghosts of Perdition – Opeth 31. Stars – Hum 32. Resurrection – Chimaira 33. Unsung – Helmet 34. What A Horrible Night To Have A Curse – The Black Dahlia Murder 35. Redneck – Lamb Of God 36. Deadly Sinners – 3 Inches of Blood 37. Barnburner – The Agony Scene 38. Woman – Wolfmother
Underground
39. And She Would Darken… – The Twilight Sad
40. Cheer It On – Tokyo Police Club 41. Dead Friends = The Saps 42. Don’t Call It A Ghetto… – Architects 43. Every Single Line Means Something – Marnie Stern 44. For Real – Okkervil River 45. Hazel Street – Deerhunter 46. Here’s Your Future – The Thermals 47. Shoot The Runner – Kasabian 48. Western Biographic – Bound Stems 49. Call In The Debts – South Street 50. Terror – The Rakes 51. House Of Cards – Shipwreck 52. Third Gear Scratch – Shiner
GenX
53. All That I’ve Got – The Used
54. Lying Is the Most Fun… – Panic At The Disco 55. Rock And Roll Queen – The Subways 56. Teenagers – My Chemical Romance 57. Hate ( I Really Like You) – Plain White T’s 58. Hole In the Earth – Deftones 59. Put Your Money Where Your Mouth Is – Jet 60. Knights – Minus The Bear 61. Let Me In – Hot Hot Heat 62. Makedamnsure – Taking Back Sunday 63. Face Down – Red Jump Suit Apparatus 64. Coat of Arms – The Life and Times 65. What You Need – Galactic 66. Misery Business – Paramore
Krhyme
67. Trick Me – Kelis
68. One Thing aka 1 Thing – Amerie Featuring Eve 69. Tell Me Bout It – Joss Stone 70. Fandango / DJ Quik Feat. B-Real 71. So Sick / Ne Yo 72. Me & You / Cassie 73. Hands Up / Lloyd Banks 74. New York State of Mind / Nas 75. Gangsta Bitch / Apache 76. Sucker MCs / Run DMC 77. Ridin In That / Wale 78. Twinz / Big Pun Feat. Fat Joe 79. What A Thug About / Beanie Sigel 80. Good Girl / Chrisette Michelle 81. I Luv It / Young Jeezy
Sins of the Prophets is a Halo total conversion mod for Sins of a Solar Empire that has been under development for the past five years. SotP strives to bring the gritty fast paced feeling of the Halo universe to life in the most visceral, intense manner possible in this great 4x strategy game. 4 days ago - A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.
The Mix
82. Down Under / Men At Work
83. Karma Chameleon / Culture Club 84. Pretty In Pink / Psychedelic Furs 85. Take On Me / A-Ha 86. The Reflex / Duran Duran 87. Don’t You (Forget About Me) / Simple Minds 88. Out of Touch / Hall & Oates 89. Sister Christian / Night Ranger 90. Everybody Wants To Rule The World / Tears For Fears 91. Everybody’s Working For The Weekend / Loverboy 92. The Final Countdown / Europe
420
93. Hey Boy / Buju Banton
94. Stop the Fussing and Fighting / Dennis Brown 95. Boom ShakA Tak / Born Jamaicans 96. Who Am I? / Beenie Man 97. Ganja Smuggling / Eek-A-Mouse 98. Guns Out / Ninjaman 99. Heads High / Mr. Vegas 100. Here I Come / Barrington Levy 101. Krazy / Elephant Man 102. Picture This / Vybz Cartel 103. Murder She / Chaka Demus & Pliers
The World
104. Over The Moor To Maggie / Greg Knowles and Mike Taylor
105. El Viento En La Isla / Liza Carbe and Jean Pierre Durand 106. Bangara Dance / Ravi Shani 107. Zahrat El Sahra / Roger Abaji 108. The Drunkard’s Song / Viktor Mastoridis 109. Schenkt’s Ma Mal Was Boarisch / Karl Barthel 110. Mountain Hut Landler / Martin Beeler 111. Mandilatos / Robin Jeffrey 112. Mambo De Fito / Liza Carbe and Jean Pierre Durand 113. Hungarian Sundance / Friedrich Sehl 114. Humours of Glen Dart / Greg Knowles and Mike Taylor 115. Hot Nights / John Leach 116. Gypsy Dance / Laszlo Borteri 117. Good Morning Polka / Jan Schneeberg 118. Friss A Rozsa / Niko Radic 119. Emerald Jig / Ian Clarke and Simon Painter 120. Drumjig / Greg Knowles and Mike Taylor 121. Connaught Chase / Greg Knowles and Mike Taylor 122. Cigany / Niko Radic 123. Barasilian Fiesta / Claudia Figueroa, Forbes Henderson, Tony Hinnigan, and Martin Taylor 124. Baidoushka / Robin Jeffrey
Klassic
125. Coppelia Ballet Suite, Act 1, No. 1 / Leo Delibes
126. Water Music Suite No. 1 in F Major / Handel 127. Sleeping Beauty Waltz / Tchaikovsky 128. Nutcracker Suite / Tchaikovsky 129. Hungarian Dance No. 5 / Brahms 130. Arrival Of The Queen Of Sheba / Handel 131. Brandenburg Concerto No. 3 / Bach 132. Concerto No. 4 in A / Bach 133. Eine Cleine Nachtmusik / Mozart 134. Four Seasons No. 1 – The Spring / Vivaldi 135. Four Seasons No. 2 – The Summer / Vivaldi 136. Haffner Serenade No. 7 in D Major / Mozart 137. Moonlight Sonata (First Movement) / Beethoven 138. Music for the Royal Fireworks / Handel 139. Peer Gynt Suite No. 1 – Anitra’s Dance / Grieg 140. Ride of the Valkyries / Wagner 141. String Quartet in G Major – 2nd Movement / Mozart 142. Symphony no. 40 – 1st Movement / Mozart 143. Symphony no. 5 in C Minor – Allegro Con Brio / Beethoven 144. Symphony no. 5 in C Minor – Allegro / Beethoven 145. Toccata and Fugue in D Minor / Bach 146. Water Music Suite No. 1 in F Major – Overture / Handel 147. Marriage of Figaro – Overture / Mozart 148. Peer Gynt Suite No. 1 – In The Hall of the Mountain King / Grieg
Ezzzy
149. Naughty But Nice / Walt Rockman
Win 8.1 pre activated. 150. Marvellous Singers Remix / Marc Durst and Laurent Lombard 151. Love For Life / Sammy Burdson and John Charles Fiddy 152. Kalamazoo Style / Olivier Andres and Christian Seguret 153. Just Strolling Along / Sammy Burdson and John Charles Fiddy 154. Coconuts / Gerhard Narholz 155. Dancing On The Avenue / John Cacavas 156. Dolce Vita / Bruno Bertoli 157. Face To Face / Sammy Burdson 158. A Girl Like You / Norman Candler 159. Jarabe Tapatio / Carlos Periguez 160. Tooba Boogie / Otto Sieben 161. Walkie Talkie / Gerhard Narholz 162. Whistle Happy / Colin Baldry and Tom Kane 163. Tchoupa Twist / Nicolas Folmer 164. A Sunny Day In Heidelberb / Horst Jankowski 165. Swing Paname / Angel Debarre 166. Stereo Cha Cha / Umberto Pagnini 167. Colonie Celeste / Jean-Jacques Perrey 168. A Cielito Lindo / Carlos Periguez 169. Chanson Pour Toi / Alfred Jack 170. Bossa Cubana / Gerhard Narholz 171. Berg Und Tal / Gerhard Narholz 172. Bachelor Samba / Marc Durst Wallpaper Gallery SliderZelda: Breath of the Wild WallpapersDevil May Cry WallpapersDragon Ball XV WallpapersThe Witcher 3 Wallpapers
Saints Row 2 is a mobile tie-inaction game developed by Swedish studio G5 Entertainment and published by THQ Wireless to accompany the Saints Row 2 console game. It was released in October 2008. The game follows the story of the series where the player returns from jail and fights to protect and expand his gang's territory. The player can steal, carjack, mug, shoot, stab, and kill computer players. There are special minigames for robbing, stealing, and carjacking. Completing missions earns money to be spent towards replenished supplies and player upgrades. Reviewers contended that the game was too large for the small screen, which exacerbated difficult driving controls.
Gameplay[edit]
Screenshot of gameplay, with minimap in lower left corner and corpses in the street
The game's story mimics that of the console game: the player-character returns to the city of Stilwater following a bid in prison and must restore the atrophied influence of their gang,[1] the Saints.[2] The player can kill, threaten, rob, carjack, and otherwise force other gangs out of Saints territory.[1] For example, player objectives in the tutorial mission include hijacking a car, killing a policeman, driving to a 'Forgive & Forget' location to lose the police pursuit, and mugging a pedestrian.[3] Locations throughout the city help the player, such as fast food restaurants that restore health, gun stores for firepower, and spray paint shops to decoy the player when pursued by the police. An on-screen minimap displays nearby locations, and there is a larger citywide map on the pause screen that does not show detailed locations.[1] The city is split into zones,[2] and the game's mission objectives largely consist of driving to locations and shooting things.[4] Mission examples include assassinations, bomb-planting, and robbery.[2]
The player can fight with a knife received early in the game[a] and later with firearms that feature auto-aim. There are also sequences where the player can snipe enemies with a sniper rifle. Enemies do not hide due to a lack of a cover system. The player can earn money by finishing missions and robbing pedestrians, which can then be used to buy food, weaponry, spray paint, and accessories for the character's home.[1] The mobile game features minigames for robbing pedestrians, stealing, and hijacking vehicles.[4] While robbing, the player taps happy and angry face icons to terrorize the victim into giving more money.[1] When stealing, a Tetris clone lets the player fit more items into the truck,[4] and the carjacking minigame lets the player earn more money for scaring the captive passenger by driving at high speeds.[1]
When driving, control options include 'directional steering' where 'left' and 'right' controls the vehicle in that direction (like a steering wheel) and 'up' accelerates, and another option where the player presses a button corresponding to the desired direction.[1] The player targets enemies by pressing the pound key and then pressing '5' repeatedly, which also leaves the character vulnerable.[2] Players can run faster than the cars can drive.[3]
Development[edit]
Saints Row 2 is a mobile tie-inaction game modeled after the Saints Row 2 console game.[1] It was developed by G5 Entertainment, where it was known as 'Project Sienna' in development,[5] and published by THQ Wireless on the Java 2 Micro Edition (J2ME) platform.[2] The game was built on their proprietary Talisman engine, which G5 Senior Producer Mike Zakharov said in 2008 enabled the game to have a big environment with many things to do as 'one of the most complex modern mobile games'.[5] As compared with its preceding mobile tie-in game (associated with the original Saints Row), the Saints Row 2 mobile game fixed issues of small sprites and too much traffic. Additionally, the developers changed the camera perspective from directly overhead to a slight angle.[3]Saints Row 2 for mobile devices was first announced in June 2008[5] and released in October.[1] It is compatible with the Nokia N95[2] and Nokia N81.[4]
Reception[edit]
IGN's Levi Buchanan described the game as somewhere between a traditional tie-in game and a cash grab, and 'ambitious' but limited by the confines of the mobile platform. He added the game appeared forced onto the platform despite its inability to support open world gameplay.[1] Keith Andrew of Pocket Gamer felt similarly,[2] and Rob Hearn of the same outlet also complained of how the large sprites restricted screen space and made driving slower.[3] IGN's Buchanan felt that the screen was too small to fit so much action, especially due to the size of the minimap, and though the city 'looks alive', it became 'a painful obstacle course'.[1] He found driving difficult between its controls and his inability to plan for the offscreen unknown.[1]Pocket Gamer's Andrew also found both driving controls complicated and found himself accidentally killing pedestrians and thus getting into police chases.[2] On the other hand, Andrew Podolsky of 1UP.com enjoyed driving through the destructible environments.[4]
IGN's Buchanan found the enemy artificial intelligence weak. Since no one takes cover, 'they just stand there to be shot.'[1] He added that the game was sufficiently long past the player's interest to continue, and that the game's sound was 'unimpressive'.[1] 1UP.com's Podolsky called the game a 'worthwhile download' and while noting that violent mobile games were rare, said the game looked 'nearly identical' to the 2007 mobile tie-in game for American Gangster, though Saints Row was more violent.[4] He added that the game's story was not interesting.[4]
Keith Andrew of Pocket Gamer wrote that the mobile game was 'like .. no other' since the player could 'watch life flow by' without providing input. He added that the game's primary task was staying alive since almost everyone other than the pedestrians and teammates are against the Saints. Andrew acknowledged the limitations of the top-down view on mobile and thought that the developers did the best job possible considering their platform's limitations, but asked, 'Is a game like Saints Row really made for your mobile?'[2]
Notes and references[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Saints_Row_2_(mobile)&oldid=899830436'
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Cheat mode
Pause the game, then access the cell phone. Select 'Dial', then enter one of the following numbers, including the # symbol, and choose 'Call'. If you entered the code correctly, a message will appear. Then, go to 'Cheats', and select the now unlocked option.
Pause the game, then access the cell phone. Select 'Dial', then enter one of the following numbers, and choose 'Call' to call the corresponding service:
Successfully complete enough activities to raise your respect over level 99.
Infinite rockets (Corporate Warfare DLC)
Successfully complete Ultor Family Fun Day to get unlimited rockets.
Unlockables
Successfully complete the indicated task to unlock the corresponding reward:
Abilities
Customization Items
Fighting Styles
Homies
Store Discounts
Vehicles
Note: The vehicles will be delivered to their corresponding garages when they are unlocked. You cannot modify any special or pre-customized vehicles. There is also a storage limit for garages that may prevent unlocked vehicles from appearing there.
Weapons
Note: The weapons will appear in your weapons cache. To get infinite ammunition, pick up, unlock, or buy a weapon once. The weapon must be in the cache to get unlimited ammunition. Toggle to it when entering the cache.
Fly far off the west coast of the prison to find five secret islands. Their names are 'Bone', 'Lookout', 'Ruins', 'Ship Wreck', and 'Super Secret'.
Hidden Easter Bunny
Follow the arrows that start on Ruins Island. Ruins Island is close to Super Secret Island, with the Volution Easter Egg on it. Ruins Island has an arrow that points to Lookout Island, then to a small unnamed island, then to another small island with an 'X' on it. Get on it, and you will be teleported to a ring of arrows pointing to a floating Easter Bunny.
Easy money
Find and store a few armored trucks in your garage. When they are destroyed, they will respawn in your garage again. Blow a truck up, and you should get a decent amount of money. After collecting the money, go back to your garage, and get the truck again. It may cost $600 for repairs, but you should get at least $1,000 for destroying one.
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Easy Snatch activities
Use a Bear (the Police APC) to easily complete Snatch activities. It is virtually impossible to stop once moving because it is nearly invulnerable. It can drive over smaller cars and pickups, the chaingun has infinite ammunition. It holds three passengers.
Easy kills in Zombie Uprising
Use the flaming zombies as a weapon. When they come after you, let them follow you. Run into big crowds of zombies so the flaming zombies set the other zombies on fire, which will then count as kills for you. Also, use headshots for the small zombies.
Entering vehicles faster
Stand on top of a vehicle and press Triangle. You will instantly be in the car.
Drive on walls
Use any motorcycle (Prototype recommended), and drive at a wall. At the correct moment, do a wheelie, and when both of the tires are on the wall, hold Up and hit the gas.
A new, modern game engine, responsible for beautiful visuals and sophisticated game mechanics puts players in the most lively and believable world ever created in an RPG game. In addition to an epic story, the game features an original, brutal combat system that uniquely combines tactical elements with dynamic action. Witcher on xbox 360.
Taser execution
When you take a human shield, switch to your Taser and press L2. This will save some ammunition.
Blow-up doll
Go north from the lighthouse on the prison island. You will reach a large sewer pipe that has graffiti on the sides. Go into the pipe to find a blow-up doll on a very dirty mattress. Note: It will disappear after awhile.
Fishing
While on a dock, allow your character to remain idle for a short amount of time. He should walk up to the edge, take out a fishing rod, and begin to fish. He will continue to do so until you move him again.
Working out
While in the prison yard, allow your character to remain idle for a short amount of time. He should walk over to a location and start curling a pair of dumbbells. He will continue to do so until you move him again.
Have homies follow you in a different car
Get three homies, then find a car that only holds two people. Get in the car, and one of the homies will get in with you. If you wait, your other two homies will find a car and follow you. Note: This also works with motorcycles.
Defeating Akuji
To kill Akuji in the teahouse, use L2 to counter his attacks. It does damage and knocks him down. When he is down, stab him twice quickly before he gets up. Repeat this until he has been killed.
Defeating Maero
To defeat Maero the first time on top of his hideout, hit him once with an RPG. When scoring a direct hit, he will go on one knee and stay down. You can then shoot him until he is defeated. If he gets up, just shoot him again. To finish off Maero in the arena, use some of the rockets to blow up all the trucks except for his. Use extra rifle ammunition to shoot his Monster Truck.
Defeating Mr. Sunshine
To kill Mr. Sunshine in the factory, use a rocket on his voodoo doll to knock him down and cause damage. Hit the doll once to break his shield. You can then shoot him until he reaches the bottom floor. Note: If he completes his ritual with the voodoo doll, it will send you flying and inflict lots of damage.
Defeating The General
To kill The General in the mall, use the saved rockets to blow up his armored Bulldog, then shoot him with any gun until he dies. Note: Do this quickly before he runs away.
Defeating Veteran Child
To kill Veteran Child in his club, bring lots of ammunition. Use the stun grenades located around the pillars to separate him and Shaundi, then just run up and shoot him. Repeat this until he is dead.
(Redirected from Saints Row (series))
Saints Row is an action-adventurevideo game series created by Volition and published by Deep Silver, that tells the story of a gang called the Third Street Saints; the title comes from the name of the district of the gang's home territory. Typically, gameplay is presented in an open world format because of the mixture of nonlinear gameplay with action-adventure and racing sequences. The series is known for its comedic elements. The games' stories are written as comedies that feature popular culture homages and parodies, as well as self-referential humor.
After completing Red Faction II in late 2002, developer Volition began work on the original Saints Row game in mid-2003. The game was released in 2006 to critical acclaim and commercial success. The sequel, Saints Row 2, was released in 2008 to similar acclaim but greater commercial success. The series' third entry, Saints Row: The Third, was released on 15 November 2011. The series' fourth entry, Saints Row IV was released on 20 August 2013, with an expansion called Gat out of Hell released on 20 January 2015 in North America and 23 January 2015 in Europe. As of September 2013, the series has had unit sales in excess of 13 million, making it one of the best-selling video game franchises of all time.
Games[edit]
Saints Row (2006)[edit]
Saints Row is the first installment in the series, having begun development in mid-2003 as a PlayStation 2 title under the name Bling Bling.[1] The game was announced at E3 2005 for the Xbox 360. As the first sandbox style video game to be released for the Xbox 360, Saints Row was widely anticipated; its pre-beta demo build set records after being downloaded nearly 400,000 times within a week.[2] It had sales in excess of 500,000 during its September 2006 release month, and was critically acclaimed. To date[when?], the game has had sales in excess of two million units.[3] The game is set in the fictional city Stilwater, which is located in the state of Michigan. The player character is inducted into the 3rd Street Saints gang after they save their life, and assists the Saints in eliminating three rival gangs that control the city. After the gangs have been eliminated, police chief Monroe kidnaps the Saints founder Julius Little and offers the player to exchange the gang leader's freedom for mayor Marshall Winslow's life. After Winslow is assassinated, Monroe is murdered by the Saints, and Julius is freed. The other Saints members look towards the player character, considering them their new leader. The new mayor Richard Hughes invites the player character aboard his private yacht and Julius betrays the player by blowing the yacht up and killing everyone but the protagonist on board. The game was renowned for being the first seventh-generation sandbox game, and introduced features which have since become staples to the genre. It introduces online multiplayer, an in-game mobile phone, GPS navigation, and elaborate character and vehicle customization.[4][5]
Saints Row 2 (2008)[edit]
Saints Row 2 began development in mid-2006, a few months before the Xbox 360 release of Saints Row.[6] While a PlayStation 3 port of Saints Row was in development, it was cancelled when Saints Row 2 was confirmed in May 2007.[7] A Microsoft Windows port, announced in June 2008, was released in early 2009. Three downloadable content packs were developed and launched in mid-2009 (for console only), including Ultor Exposed and Corporate Warfare.
Saints Row 2 is set years after Saints Row; having survived the yacht explosion, the player character awakens from a coma in a prison hospital and, after escaping, saves Johnny Gat from execution. Together with the newcomers Carlos, Shaundi, and Pierce, they begin to revive the 3rd Street Saints, gradually reclaiming Stilwater from the three gangs that had taken control of the city in the meantime (The Sons of Samedi, The Ronin, and The Brotherhood). The Ultor Corporation, responsible for the redevelopment of the Saint's Row district, eventually recognizes the Saints as a threat and attempts to extinguish them, but the player character assassinates Ultor's CEO Dane Vogel, severely weakening the company. The ending sees the Saints run Stilwater once more. The game builds upon the fundamentals of Saints Row by improving the respect system, adding more varied activities, increasing the extent to which the player can customize their character, gang, and vehicles, and adding a number of new vehicle models. It expands the Stilwater setting and adds new gameplay features and content.[8]
Downloadable content[edit]
Saints Row 2 received several downloadable content (DLC) releases, including two story DLCs. The first, Ultor Exposed, adds Red Faction: Guerrilla-themed content,[9] and stars American pornographic actress Tera Patrick,[9] who plays herself as a whistleblower and former microbiologist for the Ultor Corporation. It was released on 23 April 2009.[10][11] The second, Corporate Warfare, focuses on the struggle between the 3rd Street Saints and the Ultor Corporation, and was released on 28 May 2009.
Saints Row: The Third (2011)[edit]
Saints Row: The Third was announced in March 2011. It was released in North America on 15 November 2011, in Europe on 18 November 2011, for the Xbox 360, PlayStation 3, and Microsoft Windows platforms.[12] The game began early development at Volition in September 2008, a month before Saints Row 2 was due to release.[13] The player controls the leader of the 3rd Street Saints, who have grown from their humble roots as a street gang into a worldwide crime group. The story centers around the conflict between the Saints and the Syndicate, a rival crime group who seek to take advantage of the Saints' influence. Though the first two Saints Row games were set in the fictional city of Stilwater, Saints Row: The Third is set in a new city named Steelport. Steelport is run by three gangs, much like Stilwater was in Saints Row and Saints Row 2, yet these gangs—Morning Star, the Deckers and the Luchadores—are all under the control of the Syndicate. Later on in the game, a division of the military known as S.T.A.G. is called to Steelport by authorities in an attempt to eradicate all of the gangs in the city.[14]
Downloadable content[edit]
Downloadable content for Saints Row: The Third was announced before the game's November 2011 release along with a commitment from publisher THQ to support 40 weeks of content. Among smaller upgrades, three main content packs were released: Genkibowl VII (released 17 January 2012), Gangstas in Space (released 21 February 2012), and The Trouble with Clones (released 20 March 2012).
Saints Row IV (2013)[edit]
Saints Row IV was unveiled in March 2012 and released in North America on 20 August 2013 and worldwide shortly after on 23 August. The game is set five years after the events of Saints Row: The Third. After the Saints stop a terrorist attack by Cyrus Temple on the United States, the Saints leader has been elected President. Soon after, an alien invasion occurs and the earth is overrun.[15] The majority of the game is set in a simulation of Steelport created by the aliens to break the Saints' wills. In this simulation, the Saints must fight against the enemy for justice of their past and their own worst fears.
Downloadable content[edit]
Saints Row IV's first story-driven downloadable content pack, Enter the Dominatrix, is a 'directors cut' version of the cancelled Saints Row: The Third expansion of the same name, and was released on 22 October 2013.[16] Its second story DLC, How the Saints Saved Christmas was released on 10 December 2013.
A standalone expansion to Saints Row IV, called Gat out of Hell was released on 20 January 2015 in North America and 23 January 2015 in Europe.[17] The plot revolves around Johnny Gat's attempt to rescue the Boss from Hell after being captured by Satan.[18]
Gameplay[edit]
The Saints Row series is part of a genre known as sandbox games. The series combines elements of action, adventure and vehicular gameplay. The player can freely roam the virtual world on foot or by use of vehicles and make use of an array of weapon and mêlée based combat. Illegal activity such as assaulting NPC civilians and police officers will instigate a proactive and potentially lethal response from authoritative figures. In the instance of death or arrest, the player will respawn at a nearby hospital or police station.[19]
An emphasis is put on urban warfare; the player character is affiliated with a hip-hop cultured street gang known as the 3rd Street Saints. Game missions are structurally divided into separate mission arcs. These mission arcs do not intertwine but can be played through altogether at once or separately by the player. Missions are unlocked by accruing respect points; respect is game currency earned by playing non-story mini-games known as activities and diversions.[20] Customization also constitutes a large portion of gameplay. The player has the ability to customize their character's appearance and clothing, can take certain vehicles to chop shops for modification and in Saints Row 2 is able to decorate the interior of in-game safehouses and refine the behaviour of the Third Street Saints gang.[21]
Setting[edit]Stilwater[edit]
The setting of both Saints Row and Saints Row 2 is the fictional city of Stilwater, located in the midwestern state of Michigan, USA. Stilwater is primarily based on the real-world American cities Chicago and Detroit. During the early development process of Saints Row, the city was designed before the script was assembled and was more than four times the size of its final revision but was cropped to a smaller revision because development resources could not support a city of that size but the red light district is largely based on Harlem including Raykins hotel as The cotton club.[22] During its development phase the city went through consistent expansion and cropping; examples such as the shopping mall and trailer park districts in Saints Row 2's city revision were originally included in early designs of Saints Row's city revision.[22] A design challenge was creating the city without load-screen interferences and as such the engine was designed to stream around the player's location in individual chunks of the city.[1] The city was designed to feel diverse and have a variance of districts; Saints Row product art director Matt Flegel commented that 'We wanted the city to cover all styles, from the towering sky scrapers of downtown to the gritty industrial feel of the factory district. We want the player to feel the changes between the districts, rather than just noticing the visual difference.'[23] The districts were also designed to feel relevant to the gangs that controlled them.[23]
The Stilwater of Saints Row 2 is significantly different from its original rendition; the city is 45% bigger than its older counterpart.[24] Much of the city from Saints Row is redeveloped in Saints Row 2, albeit becoming more 'alive' and full of depth.[25]Saints Row 2 lead producer Greg Donovan said that 'Stilwater in Saints Row 2 is very different from Saints Row. In fact, every detail has been touched to some degree or another. [..] I think that what will end up happening is that people who played Saints Row or are fans of the franchise are going to have a great time exploring the city and looking for new things. [Also], people that are new to Saints Row 2 are just going to be presented with a huge, very dispersive and very different looking environment, it's very well polished and detailed.'[26] There are no in-game load screens in Saints Row 2,[27] a notable feat as the game allows for seamless co-operative play. There are over 130 interiors within the city, including over ninety different shops.[28] The city is more dynamic and lifelike in Saints Row 2, as the artificial intelligence is smarter i.e. civilians will interact with each other.[29] Additionally, certain elements of Saints Row 2's environment are destructible as the game shares some technology with the Volition-developed Red Faction: Guerilla game.[30] Its environment also features numerous landmarks and Easter eggs; one such feature won 'Top Easter Egg of 2008'.[31]
Steelport[edit]
The game Saints Row: The Third is set in the sister city of Steelport, a city that flourished in the 1800s and has since succumbed to economic failure. Steelport's districts are almost distinctly the same, and the city size is smaller than Stilwater but has larger buildings. Steelport's most memorable feature is the large statue on Magarac Island, south-east of downtown Steelport. The statue is that of steel worker Joe Magarac and is a parody of the real-life Statue of Liberty. The overall design and look of Steelport can be changed via progressing through the story. At certain points the player is allowed to choose whether to do one thing over the other, which will change how Steelport's skyline appears. Some of these choices include deciding whether to keep or blow up the Syndicate Tower. A large military ship named the Thermopylae will be located south-east of Steelport after completing the first STAG mission, 'Gang Bang'.
Saints Row IV is once again set in Steelport, however the city is set in a simulation under control of Zinyak, the game's main villain. Zinyak has changed Steelport to fit his likeness removing all signs of the Saints from the city and replacing them with images of himself, and alien technology can be seen heavily throughout the city. Many missions in Saints Row IV take place in locations other than the main sandbox of Steelport. The city of Stilwater (the setting of Saints Row and Saints Row 2) returns for one mission of the game, two missions take place in the 1950s version of Steelport, while Washington, D.C. is featured in the game's introduction.
Other media[edit]Film[edit]
A Saints Row film was announced to be in pre-production in April 2019, with production by Fenix Studios, Koch Media and Occupant Entertainment. F. Gary Gray is currently set to direct the film with a screenplay written by Greg Russo.[32]
Cancelled games[edit]
A spin-off titled Saints Row: Undercover was being developed by Savage Entertainment for the PSP in 2009 but was cancelled for unknown reasons. On 22 January 2016, Volition found a prototype of the game in a PSP development kit and released it as a free download on Unseen64.net.[33][34][35]
Saints Row: Money Shot was to be a spin-off of the main series, originally developed for Xbox Live Arcade.[1] The game would be available for the Xbox 360 as an Xbox Live Arcade game and for the PlayStation 3 as a PlayStation Network game featuring 3D graphics.[36][37] The game would have been tied to Saints Row: The Third, as part of the marketing campaign for the game. Playing Saints Row: Money Shot would have unlocked exclusive content for use in Saints Row: The Third, and vice versa.
Other cancelled games include a Nintendo 3DS title first announced at E3 2010 called Saints Row: Drive By, and a Kinect/PlayStation Move fighting game for Xbox 360 and PlayStation 3 called Saints Row: The Cooler.[38][39]
Saints Row shared universe[edit]
The events of Saints Row take place in a shared universe alongside Volition's Red Faction series and Agents of Mayhem.[40]
Red Faction[edit]
The connections between Saints Row and Volition's Red Faction series begin as early as the series' first installment in 2001, Red Faction. The first Red Faction takes place in 2075 and continues the story of The Ultor Corporation, who have begun mining operations on Mars due to Earth's rapidly depleting resources. This storyline is heavily referenced in Saints Row 2 (and its DLC). Despite potential licensing conflicts after Nordic Games purchased the rights to the Red Faction series in 2013, references to the events of Red Faction continued to make appearances in the Saints Row series. On 14 February 2018, Nordic (now known as THQ Nordic) acquired Koch Media, effectively reuniting the Red Faction and Saints Row IPs under the same publishing umbrella for the first time since THQ's bankruptcy and acquisition by Nordic.[41]
Agents of Mayhem[edit]
On 6 June 2016, Volition released a trailer for a new IP set in the Saints Row universe, Agents of Mayhem.[42][43] The game is set in a futuristic Seoul, South Korea, and takes place after the events of Gat Out of Hell's 'recreate earth' ending. The cinematic announcement trailer shows Persephone Brimstone (a character featured in Gat Out of Hell) leading an organization known as 'M.A.Y.H.E.M.' under the Ultor Corporation's payroll and to stop the terrorist organisation 'L.E.G.I.O.N.' from destroying the world's nations.[44]Agents of Mayhem was released on 15 August 2017. Pierce Washington and Oleg Kirlov are two of the game's twelve playable characters, while Johnny Gat and Kinzie Kensington are playable as DLC characters.[45][46][47][48]
Reception[edit]Saints Row 2 WikipediaCritical reception[edit]
Both Saints Row and Saints Row 2 received positive reviews for their Xbox 360 and PlayStation 3 ports. However, the mobile phone ports of both games as well as the Windows port of Saints Row 2 received a more mixed response. Additionally, the downloadable content packs for Saints Row 2 received mostly average reviews.
The Xbox 360 port of Saints Row received generally positive reviews and scores. It received an 82.20% and 81/100 from review aggregators GameRankings and Metacritic respectively. IGN reviewer Douglass Perry awarded the game an 8.5/10, praising the presentation and gameplay while pointing out technical shortcomings as well as the often forced humour.[59]GameSpot reviewer Greg Kasavin awarded the game an 8.3/10, giving credit to the driving, the action, the presentation and the story. However, he criticized the lack of polish and lack of variety in mission design.[60] It was hailed as 'the best reason to own a 360 this side of Oblivion' and a 'must buy' by GamePro reviewer Vicious Sid, who awarded it five stars out of five.[61]
Both the PlayStation 3 and Xbox 360 ports of Saints Row 2 received positive reviews. It received an 83.37% and 82.99% from GameRankings respectively, and 82/100 and 81/100 from Metacritic respectively. GameSpy reviewer Gerald Villoria awarded the game four and a half stars out of five and said that 'Saints Row 2 offers up a shooting and driving experience that is plenty of fun [..] It's self-consciously funny in its irreverence, and its low-brow humor will definitely appeal to much of its audience'.[62] IGN reviewer Nate Ahearn awarded Saints Row 2 an 8.2/10, praising the gameplay but criticizing the lack of polish and the weak artificial intelligence.[63] However, the PC port of Saints Row 2 received a much less positive response. It received an aggregated score of 70.68% and 72/100 from GameRankings and Metacritic.
Dan Whitehead of Eurogamer wrote that Grand Theft Auto IV was a boon for the Saints Row series since it allowed the latter to be 'gleeful silly sandbox games' as the former series took a more serious turn.[64]
Sales[edit]
Saints Row 2 shipped over two million units for the Xbox 360 and PlayStation 3 during October 2008, the month of its release.[65]
On 2 November 2011, THQ CEO Brian Farrell announced that Saints Row: The Third was already the most pre-ordered title in series history. In fact, the game had four times the number of pre-orders Saints Row 2 had two weeks before its launch. THQ estimated the game would ship over 3 million units before the publisher's fiscal year ends in March 2012. By comparison, Saints Row 2 launched in October 2008 and sold 2.6 million by the end of the fiscal year. On 25 January 2012, THQ announced that The Third had shipped 3.8 million units globally and are expecting to ship between five and six million units lifetime on the title.
To date, the series has roughly sold over 13 million units, including over three million for Saints Row 2.[66]
Other appearances[edit]
Johnny Gat appears as a guest character in the parody fighting game Divekick.[67] Pierce Washington is a featured character in the PlayStation VR game 100ft Robot Golf.[68]
References[edit]
External links[edit]
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